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I highly recommend everyone who hasn't play it to go try it. If this was a competition, it's not at all a fair fight. Starsector is the better game right now, it has been actively updated for years, and for a alpha game it has relatively large modding scene. Forget potential, you never know how games will turn out in X years. However, Starsector is definitely better at everything else. WTF's ship customization is absolutely peerless. This game is pretty much fun shooting in space with very little in terms of consequences right now. With regards to simulation of galaxy and factions it is extremely barebones at the moment nothing to compare with Starsector. That being said there are premade default designs that you can use instantly and eventually modify slightly to suit your needs better. You can put smaller reactors close to every system you need and thus have multiple redundancies however risk major explosions whenever one of those gets destroyed or you can make a giant well protected reactor and put powerlines along safer routes which takes that valuable space from other components. This can be prevented as there is power management to take into consideration when designing. Then when enemy shot damages your powerline to your weapons then until yo or your crew/drones repair it you can say goodbye to your weapons. You pretty much take a hull shape and then put in all the components and design the ship yourself. You can customize your ships to a much greater extent. Although you don't have much in the way of fleet in terms of flying a single ship in combat it feels more in-depth. Oh, and ShaderLib, where modders have added support for normal mapping / pretty shader-driven lighting to the experience.Personally I find combat better here than in Starsector. ![]() There are more, and they are all generally very good. Knights Templar is frighteningly beautiful and polished, but adds a super-scary, ultra-high-tech faction (and I don't personally tend to play with them switched on). Scy, Blackrock Driveyards, Shadowyards, Exigency are some of my favourites and all contain original artwork and interesting twists on Vanilla gameplay. Current version of starsector game mods#Try Starsector+ for a majorly tweaked vanilla experience (but still maintaining the general feel), Nexerelin for a procedurally generated sector and system-conquer mechanic, and notable high-quality content mods (typically adding factions / systems and sometimes new mechanics) It seems to have attracted a small community of likeminded artists and creative types who work together to put out some very high quality and complementary content. Vanilla really does stand out on its own as a great game, and for a bit of added longevity there really are some very high quality mods. Current version of starsector game mod#If you can catch Cycerin on Twitch, that's always good fun, and he has a few stored videos of him testing out the thoroughly beautiful and brilliant BlackRock DriveYards mod (as well as other stuff). Interestingly, the artist is David Baumgart of Dungeons of Dredmor (Roguelike) / Gaslamp fame - hence the superb visual aesthetic running throughout. (This isn't a slight on the development process, byt the way - The Dev is great, and really intent on creating a coherent and complete game - the stability and quality of all major releases is absurdly good - but game dev takes time) Current LPs are a bit light, as the release cycle is slowing down general community involvement. although they are likely all earlier versions). ![]() There were a few historic LPers who did some vanilla and modded runs I can't remember all the names so it's probably as well searching YouTube for Starsector and hoping for the best (NemoNaemo, EverLazy spring to mind. Current version of starsector game update#even after playing and modding it for the past 4-5 years it's still pretty much my go-to game for maximum enjoyment (not so much recently, as the last major update release came out nearly a year ago - but when the next one drops - which should be pretty major in terms of gameplay content additions - I expect I'll be back to it for a while). ![]()
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